I guess we can tell that you will encounter a crazy cannibal. We hope we’ve succeeded in messing around with players’ expectations.īD: Can you tease any new enemy types, or is that being kept under wraps? We’ve decided to focus on how we structure encounters with patients and for each of these sections we’ve asked ourselves “what can we do differently, so it feels fresh and non-repetitive?”. We think it’s important to create a feeling of realism.īD: What changes, if any, can players expect with regard to gameplay? Is anything being added, or tweaked? Everything is connected for real and makes sense. We could actually give a real map in 3D of the whole asylum. But players will spend most of their time in new sections. Some parts will be different in the sense that they will be more populated. That’s why we’ve decided to start when the shit hit the fan, so players can see a different side of the story they already know.īD: Since the expansion is ostensibly a prequel, will Mount Massive look different? Will players be exploring new parts of the asylum? We had to take into account that players would already know a lot about the asylum and what’s going on, so it made sense for us to choose a character who’s also an insider. But, in addition, we really wanted the player to feel like they are dealing with something bigger and that their actions are crucial to spread the info outside of that asylum. In Whistleblower, your goal will be to make your way out of there like the first Outlast. Blake Braddy, How is the narrative focus different for Whistleblower? Will having a different protagonist change the way the game is framed at all? We recently had the chance to chat with Red Barrels co-founders David Chateauneuf and Philippe Morin about the game. Its upcoming expansion, Outlast: Whistleblower serves as a prequel to the events in the main game, and it looks to provide much of what fans loves about Outlast. It’s intense, unapologetically gory, and mechanically simple enough to be easy to pick up and play. It’s an endurance test that manages to push even hardcore fans of the genre, such as myself, to the limit. It’s no secret that Outlast, the debut game from indie developer Red Barrels, is a truly terrifying experience.
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